Phase 0 · Start Here/
Lesson 0.2foundation1 h 30 min

The map of AI

Nested circles, four ways to learn, eighty years of history, day-one vocabulary

Before you learn any technique you need a map: what counts as AI, where machine learning, deep learning and generative AI sit inside it, how an agent differs from a model, and which learning paradigm each method belongs to. You also need the day-one vocabulary — model, parameters, loss, training versus inference, token, embedding — because every later lesson uses these words without pausing. The history matters too: knowing that the transformer (7.1 Attention Is All You Need: the big picture) answered a specific weakness of recurrent networks (6.6 Seq2seq, encoder–decoder and beam search) makes the architecture feel inevitable instead of arbitrary.

You'll be able to

  • Place any technique on the AI ⊃ ML ⊃ DL ⊃ GenAI map and explain what an agent adds on top
  • Distinguish supervised, unsupervised, self-supervised and reinforcement learning by the signal they learn from
  • Recount the main milestones from 1943 to 2026 and the problem each one solved
  • Define the day-one vocabulary precisely, including the notation fhetaf_ heta, heta heta and L(heta)L( heta)

Key ideas

  1. AI ⊃ ML ⊃ DL ⊃ GenAI: rules → learned from data → deep networks by gradient descent → models that generate data. Agents are systems built around a model: perceive, reason, act, loop.
  2. Four paradigms by signal: supervised (labels), unsupervised (structure), self-supervised (labels manufactured from the data), reinforcement (rewards).
  3. LLMs are self-supervised at heart (predict the next token) and then refined with supervised examples and reinforcement learning.
Show 3 more key ideas
  1. Progress alternates between ideas (backprop, attention) and scale (GPUs, data); almost every breakthrough fixed a specific failure of its predecessor.
  2. Training adjusts parameters θ to lower the loss L(θ); inference applies the trained function. Train/validation/test splits exist to measure generalization honestly.
  3. A token is roughly three-quarters of an English word; an embedding is a learned vector whose geometry encodes meaning.

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